BackdropFilter class

A widget that applies a filter to the existing painted content and then paints child.

The filter will be applied to all the area within its parent or ancestor widget's clip. If there's no clip, the filter will be applied to the full screen.

The results of the filter will be blended back into the background using the blendMode parameter. The only value for blendMode that is supported on all platforms is BlendMode.srcOver which works well for most scenes. But that value may produce surprising results when a parent of the BackdropFilter uses a temporary buffer, or save layer, as does an Opacity widget. In that situation, a value of BlendMode.src can produce more pleasing results.

Multiple backdrop filters can be combined into a single rendering operation by the Flutter engine if these backdrop filters widgets all share a common BackdropKey. The backdrop key uniquely identifies the input for a backdrop filter, and when shared, indicates the filtering can be performed once. This can significantly reduce the overhead of using multiple backdrop filters in a scene. The key can either be provided manually via the backdropKey constructor parameter or looked up from a BackdropGroup inherited widget via the .grouped constructor.

Backdrop filters that overlap with each other should not use the same backdrop key, otherwise the results may look as if only one filter is applied in the overlapping regions.

The following snippet demonstrates how to use the backdrop key to allow each list item to have an efficient blur. The engine will perform only one backdrop blur but the results will be visually identical to multiple blurs.

 Widget build(BuildContext context) {
   return BackdropGroup(
     child: ListView.builder(
       itemCount: 60,
       itemBuilder: (BuildContext context, int index) {
         return ClipRect(
           child: BackdropFilter.grouped(
             filter: ui.ImageFilter.blur(
               sigmaX: 40,
               sigmaY: 40,
             ),
             child: Container(
               color: Colors.black.withOpacity(0.2),
               height: 200,
               child: const Text('Blur item'),
             ),
           ),
         );
      }
    ),
  );
}

If the BackdropFilter needs to be applied to an area that exactly matches its child, wraps the BackdropFilter with a clip widget that clips exactly to that child.
link
Stack(
  fit: StackFit.expand,
  children: <Widget>[
    Text('0' * 10000),
    Center(
      child: ClipRect(  // <-- clips to the 200x200 [Container] below
        child: BackdropFilter(
          filter: ui.ImageFilter.blur(
            sigmaX: 5.0,
            sigmaY: 5.0,
          ),
          child: Container(
            alignment: Alignment.center,
            width: 200.0,
            height: 200.0,
            child: const Text('Hello World'),
          ),
        ),
      ),
    ),
  ],
)

This effect is relatively expensive, especially if the filter is non-local, such as a blur.

If all you want to do is apply an ImageFilter to a single widget (as opposed to applying the filter to everything beneath a widget), use ImageFiltered instead. For that scenario, ImageFiltered is both easier to use and less expensive than BackdropFilter.

This example shows how the common case of applying a BackdropFilter blur to a single sibling can be replaced with an ImageFiltered widget. This code is generally simpler and the performance will be improved dramatically for complex filters like blurs.

The implementation below is unnecessarily expensive.

link
 Widget buildBackdrop() {
   return Stack(
     children: <Widget>[
       Positioned.fill(child: Image.asset('image.png')),
       Positioned.fill(
         child: BackdropFilter(
           filter: ui.ImageFilter.blur(sigmaX: 6, sigmaY: 6),
         ),
       ),
     ],
   );
 }

Instead consider the following approach which directly applies a blur to the child widget.
link
 Widget buildFilter() {
   return ImageFiltered(
     imageFilter: ui.ImageFilter.blur(sigmaX: 6, sigmaY: 6),
     child: Image.asset('image.png'),
   );
 }

See also:

Inheritance

Constructors

BackdropFilter({Key? key, required ImageFilter filter, Widget? child, BlendMode blendMode = BlendMode.srcOver, bool enabled = true, BackdropKey? backdropGroupKey})
Creates a backdrop filter.
const
BackdropFilter.grouped({Key? key, required ImageFilter filter, Widget? child, BlendMode blendMode = BlendMode.srcOver, bool enabled = true})
Creates a backdrop filter that groups itself with the nearest parent BackdropGroup.
const

Properties

backdropGroupKey BackdropKey?
The BackdropKey that identifies the backdrop this filter will apply to.
final
blendMode BlendMode
The blend mode to use to apply the filtered background content onto the background surface.
final
child Widget?
The widget below this widget in the tree.
finalinherited
enabled bool
Whether or not to apply the backdrop filter operation to the child of this widget.
final
filter ImageFilter
The image filter to apply to the existing painted content before painting the child.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() SingleChildRenderObjectElement
RenderObjectWidgets always inflate to a RenderObjectElement subclass.
inherited
createRenderObject(BuildContext context) RenderBackdropFilter
Creates an instance of the RenderObject class that this RenderObjectWidget represents, using the configuration described by this RenderObjectWidget.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didUnmountRenderObject(covariant RenderObject renderObject) → void
A render object previously associated with this widget has been removed from the tree. The given RenderObject will be of the same type as returned by this object's createRenderObject.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited
updateRenderObject(BuildContext context, covariant RenderBackdropFilter renderObject) → void
Copies the configuration described by this RenderObjectWidget to the given RenderObject, which will be of the same type as returned by this object's createRenderObject.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited